Averse Studio

Game characters you can talk to in your own words.

We build the system behind them. The game's story engine decides what each moment needs, a language model writes the line for what you just typed, and a cloned voice performs it. The story stays the one the designer wrote.

Read a session Working on a game? Talk to us

Trip greets the player at the door; the subtitle shows his line
Trip's greeting in a test session. The line was written and voiced on the spot, not recorded.

Products

A manga page drawn and lettered from a short scene: a rainy city at night, an umbrella, a shout

Manga Studio

Turn any story into manga pages. Paste a chat log, a script or a chapter: it storyboards the scene, keeps your characters on-model from panel to panel, draws every panel and letters the balloons in reading order. Every piece stays editable.

Web app · early access

Visit Manga Studio

Averse Series

Direct your own series. Name a world and say what happens next: it writes the shot, renders it with the same cast and chains it into an episode. Live on TikTok, the chat directs: one comment, one shot.

Web app · early access · built with Claude Code

Visit Averse Series

Projects

Write-ups on what we've built: how it works, what it took, and the numbers.

Grace in the apartment, the city at night behind her

Giving Façade's characters a live voice

The 2005 drama's story engine still runs the evening. Every line Trip and Grace say is now written and voiced live for what you typed, a median 1.87 seconds after the story asks for it.

7 October 2026 · Live dialogue · Read

For studios

We build AI into games and products that already exist, and keep your design in charge: your story, your rules, your art direction.

Characters that talk back

Your story system keeps choosing what happens; the characters answer the player in their own words, in a voice. We did it on a 2005 Java behaviour engine (the write-up), so most systems are fair game.

Tools and pipelines

The kind behind Manga Studio and Averse Series: script to storyboard, the same characters across every image, shots that chain into episodes.

Measured, not guessed

Every change is replayed on the same recorded sessions, so you see what got better, how fast it runs and what each use costs.

Email us about your project

Contact

Projects, collaborations, early access, or just a question.